User:DiThi: Difference between revisions

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I'm a game developer. One of my most ambitious projects is a collaborative 3D enviroment (virtual world) for videogame development. It will be mostly P2P and has several ideas in common with Bitcoin before I knew about it at the end of October 2011. The official currency will be Bitcoin, but it will probably show mBTC with a fancier name. I've been thinking about if I should implement a thin bitcoin client or what should I do, until I thought of this:
[[User:DiThi/MTUT|PROPOSAL: Merkle tree of unspent transactions (MTUT), for serverless thin clients and self-verifiable prunned blockchain.]]
[[User:DiThi/MTUT|PROPOSAL: Merkle tree of unspent transactions (MTUT), for serverless thin clients and self-verifiable prunned blockchain.]]


Bitcoin address: 1DiThiTXZpNmmoGF2dTfSku3EWGsWHCjwt
Bitcoin address: 1DiThiTXZpNmmoGF2dTfSku3EWGsWHCjwt

Latest revision as of 02:06, 24 January 2012

I'm a game developer. One of my most ambitious projects is a collaborative 3D enviroment (virtual world) for videogame development. It will be mostly P2P and has several ideas in common with Bitcoin before I knew about it at the end of October 2011. The official currency will be Bitcoin, but it will probably show mBTC with a fancier name. I've been thinking about if I should implement a thin bitcoin client or what should I do, until I thought of this:

PROPOSAL: Merkle tree of unspent transactions (MTUT), for serverless thin clients and self-verifiable prunned blockchain.

Bitcoin address: 1DiThiTXZpNmmoGF2dTfSku3EWGsWHCjwt